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Civilization Score Calculation

Author: 华花 Version: 4.19.12 Date: 2026-02-14

Foreword

As the first element of the statistics report, the civ score is often taken seriously by newcomers, while experienced players agree it's actually meaningless.

1. Score ratio by map size

Standard medium map: 1276 tiles (Civ V standard map: 80×52=4160). t = 1276 / total tiles of the map used; if t > 1, t = 1 + (t-1)/3.

2. Score components

  • Cities score = number of cities × 10 × t
  • Population score = total population × 3 × t
  • Tiles score = non-water tiles owned (water = shallow sea/ocean, lakes don't count) × 1 × t
  • Wonders score = world wonders owned × 20
  • Techs score = techs researched × 4
  • Future techs score = future techs researched × 10

3. Summing up

Add all components to get the final civilization score.

4. Worked example

Let's verify the formula with a real game:

This is a large map (66×43=2838, t=0.4496); we're the Dutch with 9 cities and 65 population; 2 water tiles, territory 102; 3 wonders built; 20 techs researched. The score is:

txt
0.4496 × (90 + 195 + 102) + 120 + 80 = 373.99

Which matches the shown 374 points.

5. Tips

  • Smaller maps yield higher scores for equal development; larger maps the opposite.
  • Since future techs are rarely researched multiple times in normal games, the civ score can be approximated from report data plus the wonder count in the politics panel — meaning the civ score has no tactical significance.
  • In normal games the civ score slowly rises with cities, population, natural expansion and techs; sudden jumps usually come from founding/capturing/marrying cities, completing several wonders, or bulbing many techs at the endgame.
  • The civ score reflects long-term strength to some degree; unlike other report data (production, gold, etc.) it rarely swings wildly in the short term. But in-game, pay more attention to short-term data (military rating, key culture milestones) to read the situation and make decisions.

6. Code reference

core\src\com\unciv\logic\civilization\Civlization

(Note: in the current version the score ratios are defined by the ruleset — read the G&K code for the concrete values)