Roadmap
- Rework the trading post system
- New fifth society: the Ancient Order
- Tier 1: Farms can be built on hills; mines can be built on flatland; Builders +1 movement
- Tier 2: Farms +0.5 housing; flatland mines +1 hammer
- Tier 3: All cities +2 population and +2 happiness
- Tier 4: Buy a nerfed GDR in the capital with 5 population and 1000 gold
| Attribute | Nerfed GDR | Normal GDR |
|---|---|---|
| Strength | 6190 | 6190 |
| Movement | 2 | 5 |
| Maintenance | 50 | 15 |
| Strategic resource | none | Uranium |
New function menu in the policy panel
- Show a beginner's guide menu
- Show the municipality tree menu
- Remind about unused governor points
- Spend gold/faith to quickly overturn policies
- Toggle menu: whether the above menus pop up automatically each turn
New war-weariness system
Let
Let the current era number be (Ancient = 1, Classical = 2)
Let
War-weariness sources:
- Killing enemy units:
- Losing your units:
- Conquering cities:
- Losing cities:
- Decay per turn:
- Authoritarian government extra decay: (total /turn)
- Some policy cards and civ abilities reduce war-weariness gain by a percentage
Nationwide science/culture/hammers/gold/faith, uncapped.