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Roadmap

  • Rework the trading post system
  • New fifth society: the Ancient Order
    • Tier 1: Farms can be built on hills; mines can be built on flatland; Builders +1 movement
    • Tier 2: Farms +0.5 housing; flatland mines +1 hammer
    • Tier 3: All cities +2 population and +2 happiness
    • Tier 4: Buy a nerfed GDR in the capital with 5 population and 1000 gold
AttributeNerfed GDRNormal GDR
Strength61906190
Movement25
Maintenance5015
Strategic resourcenoneUranium
  • New function menu in the policy panel

    • Show a beginner's guide menu
    • Show the municipality tree menu
    • Remind about unused governor points
    • Spend gold/faith to quickly overturn policies
    • Toggle menu: whether the above menus pop up automatically each turn
  • New war-weariness system

    Let

    Let the current era number be (Ancient = 1, Classical = 2)

    Let

    War-weariness sources:

    • Killing enemy units:
    • Losing your units:
    • Conquering cities:
    • Losing cities:
    • Decay per turn:
    • Authoritarian government extra decay: (total /turn)
    • Some policy cards and civ abilities reduce war-weariness gain by a percentage

    Nationwide science/culture/hammers/gold/faith, uncapped.